
Originally Posted by
cgbier
I might have expressed myself a bit clumsily. Autodesk themselves mentioned that they have lowered the system requirements for Smoke 2013. The minimum GPU requirements are an nVidia 330M - exactly the one I have in my 2010 MBP. With that MBP I can run FCS2 and FCP X perfectly, but don't have to bother to open up Adobe CS5.5... well it runs, but you don't want to know how.
So far, we have seen rising hardware requirements from every piece of video software that came out. Smoke is the first one I have seen that actually has lowered the requirements.
FCS' issue was the fact that it was 32 bit. That alone made it hit the wall. BUT: OTOH, I have the feeling that Motion 3 runs a bit snappier (applying behaviors, not playing the video) exactly because it was only 32 bit.
While FCP X has built up a lot of momentum, there are still some folks out there who prefer a track based software, but Premiere and Avid just feels old to them. My old mentor was never too impressed with FCP X, but he didn't want to switch from his trusty FCP6 either. I showed him the Smoke previews this morning. Now he's figuring out how to get the money.
Smoke has one big advantage: Editing and finishing in one package. No switching between FCP, Motion and Color or Premiere and AE. All in one timeline. That's what I would have liked FCP X (or Phenomenon) to be... but for what I'm doing, FCP X and Motion (with a bit of Resolve if needed) is good enough. I don't have much pressure.